The elders were gracefully gathering sticks and drying skins to be used to build the new huts, new villagers had joined my clan to increase my population, and the sun was shining. The first of many disasters started on what was a glorious day for my nomadic people. As long as you focus on the fundamentals of survival, then you always have a chance to regroup and rebuild. My first play through was punctuated with moments like this, I believe it’s important to highlight them, as with most games in this field the loss of many of your people, or a catastrophic disaster can signal the end. Even the simplest of tasks had to be considered, weighing up the gain Vs the loss. The loss of your people in weird and wonderful ways really helped me to create stories within the game, and kept me alert to the number of risks. This may seem that I’m bitter about the situation, I’m truly not. The developers had come up with numerous ingenious ways to have your tribes people decimated. I soon learnt that I shouldn’t become too attached to my villagers. You must push your people to the limit of their abilities, fans of the genre will know that both the biggest rewards and risks occur only when you truly stretch yourself to the limits. As with all RTS and survival games the path to glory will be a rocky one thwart with danger. With your aid the rudimental villagers will thrive to evolve through the ages. You are welcomed with a delightful prehistoric sticks and stones Village, your small tribe awaits your guidance to help to survive and flourish. Will it be destined to hit the sale and sit in your games library waiting to be played? The RTS genre is absolutely saturated with both excellent and mundane titles, can this game place itself high up in the order of greatness alongside such titles as: Civilization, Settlers and Age of Empires. Dawn Of Man published and developed by Madruga Works, a real time strategy game with city building and survival elements.
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