![]() ![]() Eventually, Colter and Dylan wanted to make a game that mechanically fulfilled what they were yearning for, but also one that solved many of the shortcomings they were bothered by as well. Like so many others at the time, they were hotly anticipating the arrival of StarCraft 2. Back in 2010, company founders Colter Hochstetler and Dylan Kahn met on TL.net while scouring forums for high strategy and hype tournaments. “IMMORTAL started the way many great projects begin: a strong sense of dissatisfaction with the status quo, a collective willingness to act, and the technical know-how to pull it off, all tied together by undaunted stubbornness to see it through. From the get-go, it was clear they had a long history with StarCraft. Esports Heaven had the chance to talk to IMMORTAL’s team, SunSpear Games. The game had an incredibly successful Kickstart campaign, raising almost five-times their initial goal, with $150,000. IMMORTAL: Gates of Pyre could be the one. But for the RTS genre to revitalize itself, a new game needs to lead the way. Other studios have tried to make compelling games, but none that have made a significant impact. However, history’s shown that there’s very little chance an old game can catch on with new audiences-something that doesn’t seem to be on Blizzard’s priority list. Developments like the release of StarCraft: Remastered or StarCraft II becoming free-to-play are cool. StarCraft obviously still has a passionate community, but one that’s niche with very little hope of growing. The only major game to come out in the last five years is Clash Royale a game StarCraft fans would sever their fingers to avoid playing. The RTS market has been as shallow as a puncture inflatable pool. For those with a competitive spirit, the list of potential games to play has never been so diverse. Even genres like fighting games continue having a steady pipeline of boundary pushing titles. Long-term franchises like League of Legends and Counter Strike continue having strong involvement, while new games like Fortnite and VALORANT bring in a new generation of spectators. ![]() The landscape of games has never been so diverse. Not just in viewership or finances, but in the list of competitive titles. Esports has grown larger than I ever could’ve imagined. ![]()
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