![]() ![]() ![]() Like how the first time you steal a specific item from a home, it has the blue star on it, could you make like an orange or green star or something on it if it is also something currently desired on BlackBay? If there's already something to do that for you lemme know, maybe I'm blind, but it's kind of a pain to run home and play hot potato with your loot in your backpack and car to see if the computer wants any of it before going to the pawn shop literally every time you leave town.ĩ) NPCs on the street will literally take like 0.6 seconds to have their phone at their ear and the cops already on the way the moment they see you do something illegal. Yeah, this is a bug in favor of the player but honestly I feel like it ruins a lot of the game feel, takes you out of it when the tutorial is lying.Ĩ) This one is a suggestion, mainly. Items in the actual game can be sold directly from your car. Would be SUPER nice to see, though.Ħ) Why are bricks something you can't just pick up and use? Why do they have to have a weight? Why do you have to have TWO pounds free to pick up a ONE pound brick? Do they stay in your inventory if you pull out a quick slot item?ħ) Tutorial teaches you to carry big items to the counter to sell them at the pawn. Maybe that's a coding nightmare, I dunno, I don't make games. Or even let big things use small thing spaces at a rate of 2:1, so if I have the big spot taken but both small spots free, just stuff another big thing in there. Why can't I put a "small" carry item into a "big" slot if it isn't taken but all of my "small" slots are? Sometimes I wanna steal 3 paintings but I'm stuck with 2 and then a speaker or something. In the same vain, if I round a corner or walk over a threshold to a room while crouched, sometimes I will get stuck in place for a few seconds, wildly spasming up and down in place.ĥ) Less a bug and more a feature that should be available but isn't. I have to stand, take two steps, then crouch again. Seems only to happen at the end of a road that leaves the map but still they shouldn't cross a street just because they've hit a crosswalk, it creates loops.ģ) If you are in a room a tenant is heading for and slowly close the door, they will open it into your face, phasing the door through you instead of having it push you like they normally do, and they ignore you (even if they walk through you in the process.) Not sure if this is an animation issue, or.Ĥ) Plenty of times I get caught on a singular stair while crouched. And I don't mean 'every NPC on the map is doing the conga where I need to be' I mean 5-6 NPCs will literally walk to the end of the street, cross, walk back and cross, repeat. Very annoying when I am looking to evade them just long enough to finish loading one last thing into my car after spending 12+ minutes scoping and dodging tenants and looting the place just to have the checkpoint be before I ever entered.Ģ) NPCs seem to flock to locations and walk in circles for (in-game) HOURS for literally no reason, leaving practically no time between their cones to try and pick a door that is the actual only way into an estate. Seems if you are not in a "Hiding place" within the red circle, they just Robocop to your location and taze you. Vinny also has what can only be described as a borderline offensive interpretation of a New York accent, and inadvertently or not provides much of the comic relief in a game that takes its craft very seriously.Alright well there are a TON of responses here to go through so in the interest of saving myself some time, I'm just gonna post my issues here ġ) Cops can see you from behind solid fences, brick walls, etc. Then Vinny tells you to steal something like $30 and an old CRT television to prove The Thief's competency and the story, what little there is, begins to unravel from there. The Thief begins his journey standing in someone's backyard, getting a call on his cell phone from a guy named Vinny who informs him he has been sprung from prison by a local crime gang that wants him to start, you guessed it, thieving for them. Thief Simulator follows the story of the protagonist who is aptly called The Thief. Developer Noble Muffins has created a sandbox title that is, without a shadow of a doubt, about simulating the life of a thief - at least, a thief in an extremely cheesy crime film written by someone who only half paid attention to the Guy Ritchie film they were watching while working on the script. Thief Simulator is refreshingly honest with itself. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |