“very single one of those characters, we've actually made them full characters this time,” Crimmins says. It will also include what Criterion describes as an “immersive narrative” in which two friends are torn apart by a robbery at a family auto shop, leaving the player to try and reclaim a priceless car by winning the “ultimate street race.” So if you do lots and lots of races in one session, your heat can build up and you'll take a huge gamble on the money that you're carrying around as well. “Every single race also gives you a little bit of heat. So you have to make a choice in which race you want to do and what buy-ins you're comfortable with,” Crimmins explains. “So when you go in a race, there's a buy-in, which basically, you have to be able to play the race and then you can win that back with a reward if you do well or you can lose that money. It’s reflected in Need for Speed Unbound’s single-player, which will feature a “completely new campaign structure.” "If I was to boil everything up to what we trying to do here, we are trying to make the player feel like an illicit street racer, and make crazy bets like an illicit street racer, and feel the highs and lows and thrills of what it means to kind of embody that fantasy," Crimmins says. In taking the reins back from Ghost Games, Criterion is keeping the focus squarely on the areas it considers to be the series' strengths, but also expanding and reworking many aspects of the gameplay. Despite that, Webster says the series is in "good health," noting that it's managed to stick around for close to 30 years. Need for Speed Heat was well-received by fans, with our review calling it "easily the most impressive Need for Speed game in many years," but that didn't stop EA from shuttering Ghost Games and handing the keys back to Criterion. In the interim, Need for Speed has generally languished in the 70 overall range on Metacritic. Known for classic racers like Burnout Paradise and Need for Speed: Hot Pursuit, the Guildford-based studio has lately served as support for releases such as Battlefield and Star Wars Battlefront, with a particular emphasis on vehicle combat. So our view of this is where Need for Speed is going.this is us sort of encapsulating the fantasy and setting it up for a modern audience."Ī historic series going back to 1994, Need for Speed Unbound is the first entry to be developed primarily by Criterion since 2013. "So we are following up this game from a really, really successful Need for Speed Heat, and the games continue to reach tens of millions of players. "I think Need for Speed Heat was extraordinarily successful for us," Criterion GM Matt Webster says. It will continue to put an emphasis on the cars themselves – meaning a cockpit view is out, but hood and bumper cameras are in.īut even if it looks very different from previous entries - and series stalwart Ghost Games is long gone - don't call it a reboot. In addition to putting a firm focus on street racing, Need for Speed Unbound will include an offline single-player mode and cross-play (though not cross-progression). In development since at least 2020, Need for Speed Unbound checks off many of the items on fan wishlists from previous years. It's at the heart of that street racing fantasy, so we should be exploring new art styles and new visions and new ways the game can look, so that we can not only stand out from everything else, but also deliver innovation where we should be setting trends," Crimmins says. Need for Speed is about breaking the mold. Its emphasis on art and graffiti will extend to the gameplay, with Burst Nitrous boosts rewarded for stylish driving. A trailer released Thursday offered fans their first look at the newly-revamped art style, which is meant to reflect the franchise's return to its street racing roots as well as the input of rapper A$AP Rocky, who will have his own mode in the new entry.
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